Pokemon TCG Pocket: Best Rabbit Jumping deck guide

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Pokemon TCG Pocket has introduced a bunch of Pokemon with the move Rabbit Jumping in the Dual Fusion expansion. This move involves the player flipping coins and dealing damage if it lands on heads. However, with the help of Raboot’s Ability Jumping Coach, the player will get to flip three coins while using Rabbit Jumping, increasing the odds of dealing more damage by having five coin flips in total.

So, let us see how to get the most out of this fairly fun deck in Pokemon TCG Pocket.


Best Pokemon TCG Pocket Rabbit Jumping deck guide: Cards you need

Cards

Quantity

Scorbunny

2

Raboot

2

Buneary

2

Lopunny

2

Marill

2

Azumarill

2

Poke Ball

2

Professor’s Research

2

Sightseer

2

Copycat

1

Sabrina

1


image

Also read: Pokemon TCG Pocket: Best Pikachu ex (Dual Fusion) deck guide


Best Pokemon TCG Pocket Rabbit Jumping deck guide: Strategy breakdown

The strategy of this deck involves getting a Raboot in play on your Bench with a Pokemon that has the move Rabbit Jumping in the Active Spot. The best option for such a role would be Azumarill since its Rabbit Jumping deals 60 per hit. Make sure to use Psychic Energy as you will need that Energy to use Azumarill’s Rabbit Jumping.

1) Raboot

  • HP: 70
  • Ability: Jumping Coach
  • Ability Description: As long as this Pokemon is in play, flip 3 more coins for the Rabbit Jumping attack used by your Pokemon
  • Move: Headbutt
  • Move Damage: 30
  • Move Energy Cost: 1 Colorless Energy
  • Retreat Cost: 1 Energy

Raboot is mainly to be left on the Bench as a support. However, its Basic Stage Scorbunny can use Rabbit Jumping as well so keep that in mind if the opportunity presents itself.

Azumarill from Dual Fusion (Image via The Pokemon Company)Azumarill from Dual Fusion (Image via The Pokemon Company)” srcset=”https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=190 190w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=720 720w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=640 640w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=1045 1045w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=1200 1200w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=1460 1460w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif?w=1600 1600w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/bacf7-17934446585518-1920.avif 1920w”>
Azumarill from Dual Fusion (Image via The Pokemon Company)

2) Azumarill

  • HP: 120
  • Move: Rabbit Jumping
  • Move Damage: 60x
  • Move Description: Flip 2 coins. This attack does 60 damage for each heads
  • Move Energy Cost: 1 Psychic and 1 Colorless Energy
  • Retreat Cost: 3 Energy

The strongest Rabbit Jumping user in this deck, dealing 60 damage per head, Azumarill is the Pokemon that players should try to set up as early as possible.

Also read: Psyspam VGC teams in Pokemon Champions: Best users, how to play, counters, and more

3) Lopunny

  • HP: 100
  • Move: Rabbit Jumping
  • Move Damage: 40x
  • Move Description: Flip 2 coins. This attack does 40 damage for each heads
  • Move Energy Cost: 1 Colorless Energy
  • Retreat Cost: 1 Energy

While Lopunny does not deal as much damage as Azumarill, it needs only a single Colorless Energy to attack, so it can be set up faster. And, it still deals 40 damage per head, so the damage is not entirely easy for your opponent’s Pokemon to shrug off.

Also read: Pokemon GO Mega Chandelure raid guide: Best counters, shiny odds, 100% CP, and more


Best Pokemon TCG Pocket Rabbit Jumping deck guide: Support cards

Poke Ball and Sightseer (Image via The Pokemon Company)Poke Ball and Sightseer (Image via The Pokemon Company)” srcset=”https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=190 190w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=720 720w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=640 640w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=1045 1045w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=1200 1200w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=1460 1460w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif?w=1600 1600w, https://www.sme-insights.co.uk/wp-content/uploads/2026/10/ad568-17934453435178-1920.avif 1920w”>
Poke Ball and Sightseer (Image via The Pokemon Company)
  • Poke Ball: Useful for getting Scorbunny, Marill, or Buneary into your hand if you are trying to draw a Basic Pokemon from your deck
  • Professor’s Research: Great for drawing two more cards on your turn
  • Sightseer: Lets you find a Raboot, Lopunny, and Azumarill from the top four cards of your deck if one is located there
  • Copycat: If you have a bad hand, you can try to get lucky and draw a different set of cards
  • Sabrina: Switch in a Pokemon from the opponent’s Bench of their choice

Also read: Pokemon TCG Pocket: Best Mega Skarmory ex deck guide


Check out our other Pokemon TCG Pocket related articles below:

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Edited by Akash Sil

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